Don't Starve w/ Mods



World One 
(w/ mods: inventory expansion & a few weapons)

Found beefalo and rabbits early, built a sizable pig town & large hound trap area. Cleared in all the surrounding biomes. Moved biome & migrated beefalo. Used up surface rocks & went underground.

My main base was basically a pengull throughway, with the gulls constantly destroying my stone walls from the inside  out as they migrated from the adjacent river to nesting spots outside. With no above ground stone left on the map and having learned much from my play through I started to seriously consider using the Wooden Thing to move to a new world.

Started trying out more mods and discovered the Tardis mod (OMG). Decided to 'pack-up' EVERYTHING and carry it to a new world. 


World Two 
(w/ more mods including: steampunk, waldo, gate walls, & jukebox 

With a full stock of everything I would need to create a base and live easy for a least a winter or two, I used the first 12 days or so to map my new world and settle on the perfect base location.

Setup a new more comfortable base with efficient farming of all types. Replaced nearby dark forest biomes with grass. Created a giant beefallo pen, massive tree farms, and pig villages. Discovered the Steam Punk mod.



Sent WX-78 back to World One (at the moment of leaving) to start a rock lobster infestation (more later). Yay! Old Chester!





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